![]() If you’re unfamiliar, Lumen is a software-based ray tracing solution. A big reason why the new engine is so impressive is Lumen, and I suspect that’s at the heart of photorealism in Unrecord. We haven’t seen a ton of Unreal Engine 5 games yet, but I’ve already covered its potential in the past. The Unreal Engine 5 difference Epic Games That only works if you have high-quality assets and lighting, though, which is where Unreal Engine 5 comes into play. If you download the high-quality demo, it’s a lot more obvious this is a game and not a real recording.Įven if you can spot the imperfections in high-quality footage, there’s an art to slathering a game in a layer of grime to more accurately emulate real life. That doubles down on making Unrecord look far more realistic, as it’s already trying to emulate a low-quality camera. It’s important to remember that Unrecord went viral on Twitter, which is a platform notorious for low-quality video. Image used with permission by copyright holderĪbove all else, though, what sells Unrecord are the encoding artifacts. Any time you see the sky, it’s completely washed-out in white, accounting for the limited dynamic range of a real bodycam. There’s a steep fish-eye and a ton of bloom around the brightest parts of the scene. It seems Unrecord took that sentiment to the extreme. The developer of Paranormal Tales explained, “We’re trying to stay reminiscent of the video quality you’d see from an actual body camera, which means a layer of textured noise from a lower-quality sensor and a little fish-eye to give the wideness of the shot.” Movement is one area, but the quality of footage from a bodycam also plays a role. And especially in the U.>S, the public has seen far too much of it. That’s doing a lot of the heavy lifting for Unrecord. The only other time we see this type of bodycam footage is when it’s real. Paranormal Tales – Wishlist on Steam April 19, 2023 You must find your lost dog in a pitch black forest. We're making a hyper-realistic bodycam horror game in unreal engine 5. ![]()
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